Post by Oberstleutnant Insipid on May 9, 2010 10:40:33 GMT 10
Okay, I'm going to be doing a screenshot LP of Rise of Nations' Conquer the World campaign. I have the expansion, so all of the civilisations are unlocked.
The goal of the Conquer the World campaign...is to conquer the world. All of the other campaigns are historically accurate, but this one's more Rule of Cool: what if all of the world's ancient civilisations existed at the same time and started a massive world war?
You start in the Ancient Age and finish in the Information Age (the present). You move around the map attacking or allying with other nations and the game goes into RTS mode once you attack or are attacked.
What I'm asking SV is, what nation should I play as? Each one has a different power (don't ask me what this does because I have no idea) and different unique units. Copy-pasted from Wikipedia, here's the list.
NB. I dunno how often I will update this.
The goal of the Conquer the World campaign...is to conquer the world. All of the other campaigns are historically accurate, but this one's more Rule of Cool: what if all of the world's ancient civilisations existed at the same time and started a massive world war?
You start in the Ancient Age and finish in the Information Age (the present). You move around the map attacking or allying with other nations and the game goes into RTS mode once you attack or are attacked.
What I'm asking SV is, what nation should I play as? Each one has a different power (don't ask me what this does because I have no idea) and different unique units. Copy-pasted from Wikipedia, here's the list.
There are 18 nations in Rise of Nations and each has its own special ability. The nations and their special ability are:
* The Aztecs have the Power of Sacrifice
* The Bantu have the Power of Migration
* The British have the Power of Empire
* The Chinese have the Power of Culture
* The Egyptians have the Power of the Nile
* The French have the Power of Leadership
* The Germans have the Power of Industry
* The Greeks have the Power of Philosophy
* The Inca have the Power of Gold
* The Japanese have the Power of Honour
* The Koreans have the Power of Tradition
* The Maya have the Power of Architecture
* The Mongols have the Power of the Horde
* The Nubians have the Power of Trade
* The Romans have the Power of Caesar
* The Russians have the Power of the Motherland
* The Spanish have the Power of Discovery
* The Turks have the Power of Siege
In the expansion pack Thrones and Patriots six other nations become available:
* The Americans who have the Power of Innovation
* The Dutch who have the Power of Commerce
* The Lakota who have the Power of the Plains
* The Indians who have the Power of Majesty
* The Persians who have the Power of Ceremony
* The Iroquois who have the Power of Nation
* The Aztecs have the Power of Sacrifice
* The Bantu have the Power of Migration
* The British have the Power of Empire
* The Chinese have the Power of Culture
* The Egyptians have the Power of the Nile
* The French have the Power of Leadership
* The Germans have the Power of Industry
* The Greeks have the Power of Philosophy
* The Inca have the Power of Gold
* The Japanese have the Power of Honour
* The Koreans have the Power of Tradition
* The Maya have the Power of Architecture
* The Mongols have the Power of the Horde
* The Nubians have the Power of Trade
* The Romans have the Power of Caesar
* The Russians have the Power of the Motherland
* The Spanish have the Power of Discovery
* The Turks have the Power of Siege
In the expansion pack Thrones and Patriots six other nations become available:
* The Americans who have the Power of Innovation
* The Dutch who have the Power of Commerce
* The Lakota who have the Power of the Plains
* The Indians who have the Power of Majesty
* The Persians who have the Power of Ceremony
* The Iroquois who have the Power of Nation
NB. I dunno how often I will update this.