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Post by dynamicsonic on Oct 25, 2009 13:16:09 GMT 10
...for my drawing skills. I need to know on what to improve on my drawing skills. So without further ado, Here's my dA!I need the C&C to improve. You see, I want to make a comic about my life. But I want to know how to improve first. C+C REALLY NEEDED, KTHXBAI.
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Post by Rhinoce Breakdancerus on Oct 25, 2009 14:27:05 GMT 10
First thing I noticed is the lineart. It's one thick, unchanging line. If you want to make it look more "inked" and natural, start a new layer over your scanned pencil work (or your rough design made with the "pencil" tool), change the layer settings to "Multiply", and trace with the "line/curve" tool. if you want to make it more tapered, draw a white line over the black line, and because of the layer settings, you can customize the lines more. Another thing you need to do is avoid using gradient. It's lazy, and it shows. For a more cel-shaded effect, make a new layer under the lineart layer and color your base color. Then start a new layer for dark shades, and a new layer for light shades (most of the time you won't need it, unless there's a really intense lightsource or you're imitating metal or plastic). Use the color select tool to select a color you want to shade on the base layer, then go to the dark or light layer, and the selection will still be there, so you won't color outside it. Then use your line tool with the anti-aliasing disabled and draw curves and lines that follow the lightsource (takes practice, I'm still working on it.) Fill in the shaded area with the paint bucket or the paintbrush. Then, when you're done, use Gaussian Blur to about 1-3 pixels to soften it. When you're done, flatten the image, and you're good to go. Useful videos: Lineart in Paint.net: www.youtube.com/user/dpypdn#p/u/4/bHvHpT65HmACel Shading (done in Photoshop, but useful nonetheless): www.youtube.com/user/datboidrew#p/u/1/yU1KdLbhF9Y
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Post by dynamicsonic on Oct 25, 2009 15:30:12 GMT 10
1.- So you mean make a layer over the scanned pic and use the pencil tool? Not the Line tool? 'K then. 2.- By anti-aliasing, you mean "Replace color instead of just painting similar shades"? (Stupid Spanish Paint.NET) 3.-What do you mean by "Gaussian Blur"?
I'll see the videos as soon as I get off this EeePC
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Post by Rhinoce Breakdancerus on Oct 25, 2009 15:42:47 GMT 10
1-No. Make a layer over the scan and use the line tool. If you don't have a scan and you're working from scratch, draw a rough image with the pencil tool, make a new layer, then use the line tool over that. 2-Aliasing is when the line has pixels around the line to smooth it out. To turn it off, select the line tool and look for the box that has a picture of a smooth zigzag shape. Click on it and it'll turn into a jagged looking zigzag. When you draw lines, they'll look like lines drawn in MS Paint. 3-Effectos>Difuminados>Difuminado gausiano
The videos should give you a better idea of what I'm talking about. I'd do a tutorial or something, but I don't have any time.
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Post by dynamicsonic on Oct 25, 2009 15:48:33 GMT 10
1-No. Make a layer over the scan and use the line tool. If you don't have a scan and you're working from scratch, draw a rough image with the pencil tool, make a new layer, then use the line tool over that. 2-Aliasing is when the line has pixels around the line to smooth it out. To turn it off, select the line tool and look for the box that has a picture of a smooth zigzag shape. Click on it and it'll turn into a jagged looking zigzag. When you draw lines, they'll look like lines drawn in MS Paint. 3-Effectos>Difuminados>Difuminado gausiano The videos should give you a better idea of what I'm talking about. I'd do a tutorial or something, but I don't have any time. 1.- That's what I do. So.. Should I make curver lines? 2.- Oh! "Remove Softness" in Spanish. Got it! 3.-'K then. Thanks man! Now all I gotta do is draw something, scan it, and put it into practise.
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Post by Fiery on Oct 25, 2009 20:02:21 GMT 10
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Post by Naem on Oct 25, 2009 20:15:13 GMT 10
Okay, here's a tip I only started following a few months ago that REALLY helps: draw BIG. Use a big canvas and a big resolution (at least 300 dpi). When you shrink your image later, everything will look much smoother. Trust me.
And here's the piece of advice you'll hate me for: draw from life. Seriously. I don't care if you only want to draw hedgehogs or BLARGHARGHRAGAGHglewolfs or girls with huge sparkly eyes, you have to learn the basics before jumping into a style. I learned this the hard way (read: I suddenly found I had been doing it wrong since EVER). So go outside, grab a pencil and a sheet of paper and draw what you see. It will help.
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Post by Sergeant Dull on Oct 25, 2009 22:04:49 GMT 10
My criticism is that it amused me in the wrong way Practise more natural lines/curves. Those are some retarded eyes there man.
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Post by Trinity on Oct 26, 2009 0:41:12 GMT 10
Okay, here's a tip I only started following a few months ago that REALLY helps: draw BIG. Use a big canvas and a big resolution (at least 300 dpi). When you shrink your image later, everything will look much smoother. Trust me. And here's the piece of advice you'll hate me for: draw from life. Seriously. I don't care if you only want to draw hedgehogs or non-heterosexualglewolfs or girls with huge sparkly eyes, you have to learn the basics before jumping into a style. I learned this the hard way (read: I suddenly found I had been doing it wrong since EVER). So go outside, grab a pencil and a sheet of paper and draw what you see. It will help. I'm still "doing it wrong" and not doing atrociously, but methinks I'm possibly a little bit of a weird case. Drawing humans is better practice for drawing Sonic characters than drawing Sonic characters is, though (although I only use a reference for specific joints/limbs that I'm having trouble with). It's better for helping you learn what's physically possible. The high DPI thing I agree with infinitely though. I'm struggling to do it as I prefer drawing little things to drawing big things, but when I do manage it, it's worth it.
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Post by Rhinoce Breakdancerus on Oct 26, 2009 6:39:52 GMT 10
I usually scan pics at 600 dpi, in black and white, and PNGs. For those using Paint.net, can you change the dpi on images you draw?
Also, I agree with everyone else's advice here, considering they're infinitely better artists than I am. Though, like Trin, I draw small. I usually draw stuff on blank notecards because I don't want to waste money on thick artist paper, though that might not be to my advantage.
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Post by Trinity on Oct 26, 2009 14:27:49 GMT 10
Oh oh oh oh one thing:
Perspective applies to eyes. If your character is at 3/4 view (as your avatar is), then one eye will be bigger than the other (the closer one ofc). Your avatar's eyes look strange to me because it looks like you used the same sized iris/pupil for both of them when really the one on the left should be smaller.
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Post by Sergeant Dull on Oct 26, 2009 21:38:11 GMT 10
Oh oh oh oh one thing: Perspective applies to eyes. If your character is at 3/4 view (as your avatar is), then one eye will be bigger than the other (the closer one ofc). Your avatar's eyes look strange to me because it looks like you used the same sized iris/pupil for both of them when really the one on the left should be smaller. About this, don't go overboard with the scaling. Eyes aren't THAT far apart. It's a minute change.
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Post by Naem on Oct 27, 2009 0:07:48 GMT 10
Oh oh oh oh one thing: Perspective applies to eyes. If your character is at 3/4 view (as your avatar is), then one eye will be bigger than the other (the closer one ofc). Your avatar's eyes look strange to me because it looks like you used the same sized iris/pupil for both of them when really the one on the left should be smaller. About this, don't go overboard with the scaling. Eyes aren't THAT far apart. It's a minute change. Yeah, I used to overdo it a bit. A lot. ...I'm not going to get any pictures for you, I don't want to hurt anyone.
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Post by Sergeant Dull on Oct 27, 2009 0:27:46 GMT 10
Might as will give my own examples. BadGood(sorta)(this is about the eyes)Edit: Jesus, I have extremely terrible examples of fail-eye scaling.
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