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Post by Vinushka on Mar 8, 2008 12:02:27 GMT 10
And that doesn't even require a top-of-the-line PC like oh so many others to run decently. Definitely downloading this crap, right now.
Also, what's the catch? I read between the lines of the License Agreement (Now I'm reading those things, they're incredibly evil, actually), and it mentioned something about paying to play the game. Does that mean that paying players get supreme ultimate power, while non-paying get it for 30 days and then turn into the cannon fodder of the game, so to speak?
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Post by Rhinoce Breakdancerus on Mar 8, 2008 14:05:55 GMT 10
...is the only thing I see.
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Post by Vinushka on Mar 8, 2008 14:21:26 GMT 10
The one before you actually download the thing, RB.
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Post by The Pletch on Mar 9, 2008 4:37:47 GMT 10
You can pay to play an "elite" account, which allows you to gain various minor advantages over normal, free accounts, but there's no limit to free accounts other than the minor disadvantages I've mentioned.
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Post by Squirrel Hero on Mar 9, 2008 6:02:40 GMT 10
Ugh. My connection sucks too much to enjoy the game. It seems to kill my connection.
Ah well. I'll stick to Sins of a Solar Empire.
I don't know why i'm suddenly buying PC games.
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Post by iBishyT on Mar 9, 2008 9:11:33 GMT 10
Imagine, say, an MMO in the style of GTA. Being done. Don't have the link though.
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Post by somebody probably on Mar 9, 2008 10:50:25 GMT 10
See, now, if I were making an MMO, I'd have a 2D fighting game like combat system (though with smaller sprites), platformer like 'quests' which gain you money dependant on how fast the level is completed, how many enemies were killed, what 'bonuses' you got, etc. And of course bosses that must be taken down in parties - some maybe with weak points that must be attacked simultaneously and...
Damn I'm starting to sound like Ranmakuu.
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Post by iBishyT on Mar 9, 2008 11:15:09 GMT 10
See, now, if I were making an MMO, I'd have a 2D fighting game like combat system (though with smaller sprites), platformer like 'quests' which gain you money dependant on how fast the level is completed, how many enemies were killed, what 'bonuses' you got, etc. And of course bosses that must be taken down in parties - some maybe with weak points that must be attacked simultaneously and... Damn I'm starting to sound like Ranmakuu. Soooo, basically Maple Story except with gameplay.
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Post by somebody probably on Mar 9, 2008 11:37:01 GMT 10
See, now, if I were making an MMO, I'd have a 2D fighting game like combat system (though with smaller sprites), platformer like 'quests' which gain you money dependant on how fast the level is completed, how many enemies were killed, what 'bonuses' you got, etc. And of course bosses that must be taken down in parties - some maybe with weak points that must be attacked simultaneously and... Damn I'm starting to sound like Ranmakuu. Soooo, basically Maple Story except with gameplay. Basically that, yeah.
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Post by Vinushka on Mar 10, 2008 1:49:58 GMT 10
Well, the game isn't that bad, but it seems a bit too overexpansive. And glitchy and times (like when changing unit names). I mean, there's no way I can update all my units individually.
Otherwise, it's quite nice.
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