Post by Sergeant Dull on Aug 20, 2011 1:20:21 GMT 10
Anyone interested in me doing a blind LP of Shogun 1 2? You guys know I'm interested in the Total War series, but I've not played the first one, Shogun (for a clear reason). My friend is adamant that it's worth a play and is oddly similar yet different to the recent Shogun 2. So I'm willing to give this a shot, and let you guys get involved by letting you influence my actions in the game.
Anyone interested in dominating Japan with me? (not in shogun 1)
Videos
#00 - Gettin' into the swing of things
#01 - A well planned start...
#02 - Big, Furry, Horny Helmet
Clans[/size]
Chosokabe (Cho-So-Kah-Bay)
- Specialise in Archers
- Increased income from farms
- Daikyu Samurai - Archers, longer range higher accuracy and fire damage.
Shimazu (Shi-Mah-Zoo)
- Specialise in Katana Samurai
- Increased Loyalty for Generals
- Heavy Gunners - Huge Muskets
Hattori (Hah-Tory)
- Hattori Units have Kisho training
- Bonus to Ninja Actions' Success
- Bandit Archers - Hide anywhere, Shoot whilst hidden
Date (Dah-tay)
- Specialise in No-Dachi Samurai
- Charge Bonus for all Units
- Bullet-Proof Samurai - Extreme Armour
Hojo (Hoe-Joe)
- Specialise in Siege Units
- Build superior, cheaper castles
- Hand Mortars, explode walls... or men
Mori (More-Ee)
- Specialise in Ships/Navy
- Wako Raiders, Rabid pirates armed with swords...
Oda (Oh-da)
- Bonuses to Ashigaru/Peasant Units
- Long-Yari Ashigaru, Cavalry mean nothing to the point of a long spear
Takeda (Tah-Kay-Dah)
- Specialise in Cavalry
- Fire Cavalry, Fast, good against cavalry, good against infantry
Tokugawa (Toe-Koo-Gah-Wah)
- Superior Kisho Ninja
- Bonus to Diplomatic Relations
- Bonus to Metsuke Actions' Success
- Mounted Gunners, Guns on horseback, hit and run...
Uesugi (Ooh-Eh-Soo-Gee)
- Superior Warrior Monks
- Increased Trade Income
- Bonus to Monk Actions' Success
- Marathon Monks, religious fervour fuels fast movement and resistance to fatigue
Ikko Ikki (Ikk-Oh Ikk-Eee)
- Superior Warrior Monks
- Generals convert provinces to Ikko-faith
- Large Ashigaru Units, weak, high morale
- Cannot recruit Metsuke
- Marathon Monks, religious fervour fuels fast movement and resistance to fatigue
Hope this gets you interested, lots of cool types of units and clans and styles of playing. I'll go into a little more.
Religion
Shinto-Buddhism - The accepted norm religion, most provinces begin as fully Shinto-Buddhist...
Christianity - Introduced when European Traders first landed at Japan, early guns, extreme conversion rates and bonuses for taking the risky route, and being public enemy number one... or second to...
Ikko-ism - Offshoot of the accepted Buddhism, radical, and a lot of religious fervour fuelling the followers, extreme conversion rates, unique monk traits and special Warrior Monks, you'll get on everyone else's nerves and the Ikko Ikki are the only followers of this religion. Allies hard to come by...
Agents
Ninja - Assassin, Saboteur, Spy...
Metsuke - The Daimyo's Secret Police, can bribe armies and castle-towns, apprehend enemy agents and have them jailed or executed, little escapes their sight, even Ninjas or...
Monks/Missionary - Converts populations, converts enemy agents, demoralises enemy armies, inspire friendly armies, oversee settlements...
Geisha - They will kill you... somehow
Other terms
Shogun - Warlord ruler of all Japan
Daimyo - Warlord/Leader or Ruler of a Clan
General - Leader of an army under a Daimyo's rule
Samurai - The military créme, well trained, difficult to waver
Ashigaru - Peasants, usually toiling the ground, but by no means lack military expertise. Great fighters in their own right, back bone of a starting army.
Katana - Sword most are familiar with, great for close-quarter combat
No-Dachi - Long defensive Sword, great for charging
Yari - Spear, great against cavalry
Naginata - Pole arm with a sword-like blade at the end, both effective close-quarters and against cavalry
Yumi - Bow, for whittling down the foe before directly engaging
Kisho - Training allowing units to execute their roles with extreme stealth
Anyone interested in dominating Japan with me? (not in shogun 1)
Videos
#00 - Gettin' into the swing of things
#01 - A well planned start...
#02 - Big, Furry, Horny Helmet
Clans
Chosokabe (Cho-So-Kah-Bay)
- Specialise in Archers
- Increased income from farms
- Daikyu Samurai - Archers, longer range higher accuracy and fire damage.
Shimazu (Shi-Mah-Zoo)
- Specialise in Katana Samurai
- Increased Loyalty for Generals
- Heavy Gunners - Huge Muskets
Hattori (Hah-Tory)
- Hattori Units have Kisho training
- Bonus to Ninja Actions' Success
- Bandit Archers - Hide anywhere, Shoot whilst hidden
Date (Dah-tay)
- Specialise in No-Dachi Samurai
- Charge Bonus for all Units
- Bullet-Proof Samurai - Extreme Armour
Hojo (Hoe-Joe)
- Specialise in Siege Units
- Build superior, cheaper castles
- Hand Mortars, explode walls... or men
Mori (More-Ee)
- Specialise in Ships/Navy
- Wako Raiders, Rabid pirates armed with swords...
Oda (Oh-da)
- Bonuses to Ashigaru/Peasant Units
- Long-Yari Ashigaru, Cavalry mean nothing to the point of a long spear
Takeda (Tah-Kay-Dah)
- Specialise in Cavalry
- Fire Cavalry, Fast, good against cavalry, good against infantry
Tokugawa (Toe-Koo-Gah-Wah)
- Superior Kisho Ninja
- Bonus to Diplomatic Relations
- Bonus to Metsuke Actions' Success
- Mounted Gunners, Guns on horseback, hit and run...
Uesugi (Ooh-Eh-Soo-Gee)
- Superior Warrior Monks
- Increased Trade Income
- Bonus to Monk Actions' Success
- Marathon Monks, religious fervour fuels fast movement and resistance to fatigue
Ikko Ikki (Ikk-Oh Ikk-Eee)
- Superior Warrior Monks
- Generals convert provinces to Ikko-faith
- Large Ashigaru Units, weak, high morale
- Cannot recruit Metsuke
- Marathon Monks, religious fervour fuels fast movement and resistance to fatigue
Hope this gets you interested, lots of cool types of units and clans and styles of playing. I'll go into a little more.
Religion
Shinto-Buddhism - The accepted norm religion, most provinces begin as fully Shinto-Buddhist...
Christianity - Introduced when European Traders first landed at Japan, early guns, extreme conversion rates and bonuses for taking the risky route, and being public enemy number one... or second to...
Ikko-ism - Offshoot of the accepted Buddhism, radical, and a lot of religious fervour fuelling the followers, extreme conversion rates, unique monk traits and special Warrior Monks, you'll get on everyone else's nerves and the Ikko Ikki are the only followers of this religion. Allies hard to come by...
Agents
Ninja - Assassin, Saboteur, Spy...
Metsuke - The Daimyo's Secret Police, can bribe armies and castle-towns, apprehend enemy agents and have them jailed or executed, little escapes their sight, even Ninjas or...
Monks/Missionary - Converts populations, converts enemy agents, demoralises enemy armies, inspire friendly armies, oversee settlements...
Geisha - They will kill you... somehow
Other terms
Shogun - Warlord ruler of all Japan
Daimyo - Warlord/Leader or Ruler of a Clan
General - Leader of an army under a Daimyo's rule
Samurai - The military créme, well trained, difficult to waver
Ashigaru - Peasants, usually toiling the ground, but by no means lack military expertise. Great fighters in their own right, back bone of a starting army.
Katana - Sword most are familiar with, great for close-quarter combat
No-Dachi - Long defensive Sword, great for charging
Yari - Spear, great against cavalry
Naginata - Pole arm with a sword-like blade at the end, both effective close-quarters and against cavalry
Yumi - Bow, for whittling down the foe before directly engaging
Kisho - Training allowing units to execute their roles with extreme stealth