Boinciel
Person with Lots of Posts
Posts: 414
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Post by Boinciel on Oct 28, 2006 8:33:26 GMT 10
Here's my example of level design. I used Marble Garden as the example, and I decided to go with just a little bit of good design at the start rather than making the whole thing really sloppily. Angel Island 1 is a bit bumpy at the start, because I used it to get used to the controls of the level design program I use. If you get stuck, just backtrack and take the other route. Hopefully, the save file is there. I hope this is the current version of RTFI (Return To Floating Island), but I've had this on my computer for a while. There is a super monitor hidden somewhere in the edited part of MGZ1, can you find it?
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