Post by Oberstleutnant Insipid on Mar 15, 2008 18:50:42 GMT 10
Battleships Forever
Download it here: www.wyrdysm.com/bfdownload.php
Introduction
Battleships Forever is a tactical RTS that put's you in command of a small fleet of warships. Combat and damage mechanics are extremely detailed. Everything is simluated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to construct a draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.
Battleships Forever is inspired by and loosely based on Warning Forever by Hikoza.T.Ohkubo
Screenshots
Ka-booom
Pew pew laser beams!
The Flux Projector in action. It projects a shield that you can draw as you please that stops bullets!
About The Ships
Each warship is modeled to meticulous detail. Your ships can be controlled to drift in one direction while facing another direction for strafing attacks. Each section of your ship is an object on it's own. If a section is destroyed, any child sections that were connected to the core of your ship through that section will also be destroyed.
This section-based modular ship system makes positioning very important. Take the Hestia-Class Assault Destroyer for example; It's sections and weapons are swept forward allowing it to concentrate it's fire to the front. At the same time, the Hestia is vulnerable to rear attacks which can destroy it's wing's connection strut, thus destroying the entire wing in one blow.
There are 19 playable ships available:
-Cronus Battleship
-Peitho Monitor
-Hecate Dreadnought
-Athena
-Arcas Carrier
-Eos Cruiser
-Hestia Assault Destroyer
-Hestia Alpha
-Enyo
-Oenone Laser Destroer
-Sinope
-Helios Defence Destroyer
-Tmolus
-Moira Torpedo Destroyer
-Moira X
-Proteus Gunship
-Zelus Attack Boat
-Thetis Drone Carrier
-Aedon Bombardier
In the campaign and skirmish modes, you will face more than fifty types of enemy craft!
About The Weapons
Each turret is individually articulated and has its own firing arc, range, turning speed and health. Turrets can be individually destroyed in order to de-tooth an enemy. Beams will even rake across the enemy ship's hull, tracing out a trail of destruction.
The Hestia in particular is vulnerable to having it's forward blaster turrets blown off, greatly reducing it's efficiency.
Active defences are also a major part of your tactics in Battleships Forever. Many ships are equipped with interceptor turrets that shoot down incoming projectiles. Maximizing your interceptor coverage to nullify enemy firepower is the key the victory.
Project Status
BETA TESTING/DEVELOPMENT (Tech and Engine)
Title: Battleships Forever
Genre/Category: Tactical Real Time Strategy
File Size: ~7.9mb
Game File-Type: Installer
Change Resolution: Yes(Can be changed in options or with alt-enter)
Full Screen: Yes(Can be changed in options or with alt-enter)
Game Resolution: 1024x768
Recommended System Requirements
Win98 or later
128mb Graphics Card
1gb of RAM
Intel Pentium 3ghz and equivalent
Minimum System Requirements (No surfaces mode)
Win98 or later
128mb Graphics Card
512mb of RAM
Intel Pentium 1.5ghz and equivalent
You can also create your own ships for use in the Sandbox and Skirmish modes.
Here are my custom ships:
GUIDE TO STATS LAYOUT
weapon or module|Weapon Name|ArcRange|FireRate|Clipsize|Reload|Damage|Hp|Range|Deviation|Turning| Custom Name|Color|Speed|Burst|-1|-1|-1|-1|HorizontalSize|VerticalSize
SERPEN FLEET
SERPEN RUSALKA
STATS
Name: Serpen Rusalka
HP: 300
Speed: 10
Turning: 3
AI Range: 350
Accel: 5
Description: A kamikaze craft, the Rusalka is deceptively harmless, but packs a hidden cargo of shrapnel.
Number of sections: 189
Total HP: 44589.32
Number of weapons: 0
Number of modules: 0
YouTube video - the Rusalka in action. Watch it if you have a few minutes spare time, it's amazing/funny.
SERPEN FIGHTER
STATS
Name: Serpen Fighter
HP: 300
Speed: 4
Turning: 2
AI Range: 350
Accel: 1
Description: A stock Serpen fighter, the reptilian aliens of its origin pride in making lightning-fast fighters. It comes stock-standard with two pulse gatlings, two gatling blasters and a point beam. A squad of these ships can tear down an entire convoy of transports in instants, but can't take much fire.
Number of sections: 10
Total HP: 2499.78
Number of weapons: 5
Number of modules: 2
Weapon List:
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|GatPulse|45|2|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
weapon|GatPulse|45|2|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
Module List:
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
SERPEN INTERCEPTOR
STATS
Name: Serpen Interceptor
HP: 400
Speed: 3
Turning: 2
AI Range: 350
Accel: 0.50
Description: This Serpen fighter is equipped with scatter beams and a shock beamer to cause widespread havoc, however it is marginally slower than an ordinary fighter.
Number of sections: 16
Total HP: 5477.08
Number of weapons: 3
Number of modules: 3
Weapon List:
weapon|ScatterBeam|45|1|1|-1|-1|1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ScatterBeam|45|1|1|-1|-1|1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
Module List:
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|0|-1|-1|-1|-1|-1
module|Impeder|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
YouTube video - Serpen fleet v. Nanz Formation 6
SERPEN BUKAVAC
STATS
Name: Serpen Bukavac
HP: 500
Speed: 2
Turning: 1
AI Range: 350
Accel: 0.30
Description: The Bukavac destroyer is armed to the teeth with all sorts of destructive beam weapons, cementing its place as a terrifying beast.
Number of sections: 57
Total HP: 21529.87
Number of weapons: 8
Number of modules: 3
Weapon List:
weapon|MegaBeam|1|-1|-1|-1|300|-1|1000|-1|0||16777088|250|-1|-1|-1|-1|-1|1.25|1.25
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|100|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|100|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
Module List:
module|NanoMatrix|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
Download it here: www.wyrdysm.com/bfdownload.php
Introduction
Battleships Forever is a tactical RTS that put's you in command of a small fleet of warships. Combat and damage mechanics are extremely detailed. Everything is simluated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to construct a draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.
Battleships Forever is inspired by and loosely based on Warning Forever by Hikoza.T.Ohkubo
Screenshots
Ka-booom
Pew pew laser beams!
The Flux Projector in action. It projects a shield that you can draw as you please that stops bullets!
About The Ships
Each warship is modeled to meticulous detail. Your ships can be controlled to drift in one direction while facing another direction for strafing attacks. Each section of your ship is an object on it's own. If a section is destroyed, any child sections that were connected to the core of your ship through that section will also be destroyed.
This section-based modular ship system makes positioning very important. Take the Hestia-Class Assault Destroyer for example; It's sections and weapons are swept forward allowing it to concentrate it's fire to the front. At the same time, the Hestia is vulnerable to rear attacks which can destroy it's wing's connection strut, thus destroying the entire wing in one blow.
There are 19 playable ships available:
-Cronus Battleship
-Peitho Monitor
-Hecate Dreadnought
-Athena
-Arcas Carrier
-Eos Cruiser
-Hestia Assault Destroyer
-Hestia Alpha
-Enyo
-Oenone Laser Destroer
-Sinope
-Helios Defence Destroyer
-Tmolus
-Moira Torpedo Destroyer
-Moira X
-Proteus Gunship
-Zelus Attack Boat
-Thetis Drone Carrier
-Aedon Bombardier
In the campaign and skirmish modes, you will face more than fifty types of enemy craft!
About The Weapons
Each turret is individually articulated and has its own firing arc, range, turning speed and health. Turrets can be individually destroyed in order to de-tooth an enemy. Beams will even rake across the enemy ship's hull, tracing out a trail of destruction.
The Hestia in particular is vulnerable to having it's forward blaster turrets blown off, greatly reducing it's efficiency.
Active defences are also a major part of your tactics in Battleships Forever. Many ships are equipped with interceptor turrets that shoot down incoming projectiles. Maximizing your interceptor coverage to nullify enemy firepower is the key the victory.
Project Status
BETA TESTING/DEVELOPMENT (Tech and Engine)
Title: Battleships Forever
Genre/Category: Tactical Real Time Strategy
File Size: ~7.9mb
Game File-Type: Installer
Change Resolution: Yes(Can be changed in options or with alt-enter)
Full Screen: Yes(Can be changed in options or with alt-enter)
Game Resolution: 1024x768
Recommended System Requirements
Win98 or later
128mb Graphics Card
1gb of RAM
Intel Pentium 3ghz and equivalent
Minimum System Requirements (No surfaces mode)
Win98 or later
128mb Graphics Card
512mb of RAM
Intel Pentium 1.5ghz and equivalent
Battleships Forever
v0.88
-Fixed Allied ship spawning in Encounter Maker
-Added support for delayed spawning in Encounters
-Added terrain support for Encounter Maker
v0.87
-Ships should import a little bit faster now
-Quickloading a ship will now immediately place the quickloaded ship, instead of prompting you to spawn it
-All weapons take custom colours properly now. However, when you use custom colours, the sprite will change to a monochrome version which means that you will lose a little bit of detail. There is no need to re-make ships for this, the change will apply even to old ships.
-Basic Encounter creation added
-Fixed AI Dieterling range checking
-Dieterling shockwave effect more pronounced
v0.88
-Fixed Allied ship spawning in Encounter Maker
-Added support for delayed spawning in Encounters
-Added terrain support for Encounter Maker
v0.87
-Ships should import a little bit faster now
-Quickloading a ship will now immediately place the quickloaded ship, instead of prompting you to spawn it
-All weapons take custom colours properly now. However, when you use custom colours, the sprite will change to a monochrome version which means that you will lose a little bit of detail. There is no need to re-make ships for this, the change will apply even to old ships.
-Basic Encounter creation added
-Fixed AI Dieterling range checking
-Dieterling shockwave effect more pronounced
You can also create your own ships for use in the Sandbox and Skirmish modes.
Here are my custom ships:
GUIDE TO STATS LAYOUT
weapon or module|Weapon Name|ArcRange|FireRate|Clipsize|Reload|Damage|Hp|Range|Deviation|Turning| Custom Name|Color|Speed|Burst|-1|-1|-1|-1|HorizontalSize|VerticalSize
SERPEN FLEET
SERPEN RUSALKA
STATS
Name: Serpen Rusalka
HP: 300
Speed: 10
Turning: 3
AI Range: 350
Accel: 5
Description: A kamikaze craft, the Rusalka is deceptively harmless, but packs a hidden cargo of shrapnel.
Number of sections: 189
Total HP: 44589.32
Number of weapons: 0
Number of modules: 0
YouTube video - the Rusalka in action. Watch it if you have a few minutes spare time, it's amazing/funny.
SERPEN FIGHTER
STATS
Name: Serpen Fighter
HP: 300
Speed: 4
Turning: 2
AI Range: 350
Accel: 1
Description: A stock Serpen fighter, the reptilian aliens of its origin pride in making lightning-fast fighters. It comes stock-standard with two pulse gatlings, two gatling blasters and a point beam. A squad of these ships can tear down an entire convoy of transports in instants, but can't take much fire.
Number of sections: 10
Total HP: 2499.78
Number of weapons: 5
Number of modules: 2
Weapon List:
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|GatPulse|45|2|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
weapon|GatPulse|45|2|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
Module List:
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
SERPEN INTERCEPTOR
STATS
Name: Serpen Interceptor
HP: 400
Speed: 3
Turning: 2
AI Range: 350
Accel: 0.50
Description: This Serpen fighter is equipped with scatter beams and a shock beamer to cause widespread havoc, however it is marginally slower than an ordinary fighter.
Number of sections: 16
Total HP: 5477.08
Number of weapons: 3
Number of modules: 3
Weapon List:
weapon|ScatterBeam|45|1|1|-1|-1|1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ScatterBeam|45|1|1|-1|-1|1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1.25|1.25
Module List:
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|0|-1|-1|-1|-1|-1
module|Impeder|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
YouTube video - Serpen fleet v. Nanz Formation 6
SERPEN BUKAVAC
STATS
Name: Serpen Bukavac
HP: 500
Speed: 2
Turning: 1
AI Range: 350
Accel: 0.30
Description: The Bukavac destroyer is armed to the teeth with all sorts of destructive beam weapons, cementing its place as a terrifying beast.
Number of sections: 57
Total HP: 21529.87
Number of weapons: 8
Number of modules: 3
Weapon List:
weapon|MegaBeam|1|-1|-1|-1|300|-1|1000|-1|0||16777088|250|-1|-1|-1|-1|-1|1.25|1.25
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|200|-1|-1|-1|-1|-1||-1|180|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|100|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|100|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
Module List:
module|NanoMatrix|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1